I was totally and completely enthralled when MOMA decided to do a professionally curated show about video games. Paola Antonelli was responsible for choosing the 14 games to be part of the permanent collection at MOMA, and this is a great piece about her experience whittling down the contestants.
If you haven’t heard about this show – look it up asap and check it out – amazing, even if you’re not into video games. Explores the art, culture, playability, programming and likability on a sophisticated in-depth level.
Paola Antonelli is senior curator of architecture and design at the Museum of Modern Art in New York. But despite her nearly 20-year tenure at the museum, Antonelli remains resolutely disinterested in relying on the known or the obviously popular. She is always keen to challenge preconceptions of design’s role in everyday life,[ted_talkteaser id=1752] even as she pushes her colleagues at the museum to consider and question design’s relationship to art.
As she explains in today’s TED Talk, her decision to acquire 14 video games for MoMA’s permanent collection caused howls of outrage to echo through the museum’s hallowed halls, as aggrieved critics tore out their hair at the disrespect implicitly being shown to artistic heroes such as Pablo Picasso and Vincent van Gogh. But design is quite separate from art, Antonelli argues, and they should not be mistaken for one another. Too often, people seem to assume that…
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